Communication and Knowledge – eLearning, edutainment and games

Electronic media is playing an increasingly important role in education and training. Schools and universities are taking advantage of new teaching channels, while computer-based vocational education is an increasingly popular option.

Kommunikation und Wissen

Projects

Roberta – Learning with Robots

Roberta - Lernen mit Robotern
© Fraunhofer IAIS

Roberta addresses the lack of engineers by raising girls' and boys' interest in the technical professions. The successful concept of the German project »Roberta« has been adapted in the EU-funded project »Roberta goes EU« to investigate its usability and explore opportunities for its dissemination to other European countries. With the use of standardized robotics kits, Roberta allows a hands-on introduction to technology.

more info

roberta-home.de

Open Roberta Challenge

Interactive and personalized e-assessment – with askMe!

adaptive E-Assessment-System askMe!
© Fraunhofer IDMT

adaptive E-Assessment-System askMe!

How can the knowledge and skills of job applicants be assessed reliably? Or how can employees and apprentices be trained and qualified taking their individual knowledge, skills, and learning preferences into account? Two aspects are key to successful e-assessment: interactivity and personalization. Relying on these two aspects, askMe! comes as an adaptive system for efficient electronic assessment of the knowledge and skills of employees, apprentices, and job applicants.

Using askMe!, the e-assessment process can be personalized, as both the exercises to be completed and the design of the feedback given by the tutor or examiner can be adapted to individual requirements. The system allows tutors/examiners to intuitively create tests via an easy-to-use web interface and based on predefined basic exercise types, and to create individual skills profiles after evaluation of the test results accomplished.

 

Songs2See

With Songs2See learning an instrument will be like child play. The software takes the concept of music video games to the next level. It uses real musical instruments instead of video game controllers. Users can choose any song title from their own music collection, use the software to create training material and practice with their own instrument. This motivates and improves both musical knowledge and motor skills – instead of the mere memorizing of key combinations on a video game controller.

more info

www.songquito.com

Fraunhofer Information and Communication Technology Group

The Fraunhofer Information and Communication Technology Group serves as a one-stop shop for industrial customers and media enterprises.